When setting up the scene, you have to determine everything that we’ve discussed so far in this “Intro to Rendering Series”. At this point, I recommend referring back to Pt. 1 of this series to go back over all of the basic categories that you’ll be needing to set up for a successful render.
- Determine and set up the appropriate environment that will represent your render in the most logical way to what you are trying to communicate.
- Set and save your views.
- Break your model into the different material categories. At this point, for rendering I usually break my object into different layers that correspond to the materials that they will eventually use.
- Build your materials using the “material recipe” equation that I discussed in the materials video.
- Double check to make sure you’ve got everything in the scene that you need such as planes to catch shadows.
- Set up the lighting.
- Don’t forget to save!
The last Intro to Rendering video will come shortly!