With the RhinoHair plugin you can create meshes to simulate hair, fur, carpet, grass or any other loose fiber system that you might want to suggest in your model. The individual hairs are meshes and are built out randomly by using a reference surface as it’s origin and bounding plane.
One draw back that I’m not sure has been addressed in FurGen is collision detection. If you get close to your hair pattern, you’ll notice that the meshes do indeed pass through each other at points. This can be controlled more via less gravity and a lower hair count.
Remember, the more hairs you tell the plug-in to create, the longer the generation time will take. If you want to fake it, you can always generate a lower hair count and duplicate it a couple times and move, scale and rotate them around to fill in larger gaps.
Download RhinoHair here.
If you get stuck installing a plug-in, you can visit this quick guide as a reference.
I can’t download the plugin. Internal error
Hi 3DR, email me directly and I’ll hook you up!
can i get it too?
Hi Diego, shoot me a message at Pilot@polyplane.com and I’ll get you hooked up! 🙂
-Gabe
i get internal error
Hi Ron,
Can you please tell me where this error is? If you are trying to download the plugin, shoot me an email and I’ll be happy to send you a copy! 🙂 (pilot@polyplane.com)
Can I get the link for the plugin too please? I am getting internal error message too…
I’ve updated the link! Now it is a direct download. Enjoy!