About PolyPlane

I’d like to start by asking you a question: What if you could take the principles of design theory and give them to everyone for free? What would that look like and how would it change people’s perception of design and the role it plays in our everyday lives?

10646819_10152703006754365_2406647277879097585_nMy name is Gabriel Mathews. I’m the ECD at Con Cor Design in Portland, Oregon, USA. I design consumer products, furniture, and environments. Here, I guide you through the design process that we used at CCD in greater depth so you can use it yourself! If you have any questions about the work we do or any questions or comments about the site, feel free to reach out to me at Pilot@PolyPlane.com. I love hearing all about the stuff our amazing fans are working on!

This site has been created to answer a very simple problem. We can’t go on producing and designing the way we have. At CCD, we have a system we call RCDP ( Research,Conceive, Develop, and Prototype.) By systematizing our approach, we’ve made the process rapidly executable and able to tackle exceptional design challenges with exceptional results.

That being said, here is how it applies to what you’ll learn at PolyPlane.com:

  1. Design Theory – Here we discuss the why behind design, tips for making your design life easier, and alternate approaches to taking on design problems by reframing concepts in different ways. The original content on PolyPlane is still, if not more, relevant now. By showing the “why” instead of the “how” in 3D modeling, you can get a better sense of the ways to approach the Design Development phase of your project completely independent of the software! Check out the archive of these videos here. The idea of bite-sized tutorials for beginners was something that was missing from the 3D modeling community.
  2. ProTalks – I speak with some amazing designers, artists, craftspeople, and directors of creative content to give you a better sense of how different professions tackle design challenges. By doing this, you can see where the common overlaps are and extract a common thread that can weave a larger story of the best ways to approach problems and challenges in design.
  3. Premium Content- If you decide that you are ready to take a deeper dive, we have an amazingly awesome content packed set of videos over on the store page. The best thing you can do for yourself is to start with Sketch to Model and Sketch to Model 2.

Thank you so much for coming by and I hope you learn something worth sharing!